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This webinar demonstrates how to rig four-legged characters in Cartoon Animator, expanding beyond the human character rigging techniques previously covered by presenter Garry Pye. Learn how to customize an existing dog actor by replacing all parts with custom artwork, including setting up a 360-degree head and implementing facial puppetry. Discover essential techniques including Composer Mode for creating custom actors, bone editing and rigging fundamentals, using the Photoshop pipeline for puppetry eye movement, creating additional layers for face and body components, and applying premade motions to your character. Perfect for both beginners and experienced animators looking to confidently rig and animate four-legged characters with professional results. The session concludes with a Q&A to address specific questions about the rigging process.
Syllabus
Rigging Techniques for 4-Legged Character in Cartoon Animator
Taught by
Reallusion