Overview
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Learn fundamental rigging techniques using an older version of Blender in this 29-minute tutorial that demonstrates how core rigging principles remain consistent across different software versions. Explore essential rigging workflows, bone creation, weight painting, and character setup processes while discovering how these foundational skills translate between Blender versions. Master the basics of armature creation, constraint systems, and deformation techniques that form the backbone of 3D character rigging, regardless of which Blender version you're using. Gain valuable insights into how rigging methodologies have evolved while understanding that the core concepts remain timeless and applicable to modern workflows.
Syllabus
Rigging in a SUPER OLD Blender version
Taught by
CGDive