Overview
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Learn rigging and animation fundamentals in Blender 4.5 through hands-on practical examples in this 31-minute tutorial. Master the basics of bones and rigging systems, then progress to creating IK (Inverse Kinematics) controllers with custom shapes for enhanced control. Discover how to lock and control specific axes for precise movement, and dive deep into hand rigging techniques including IK controllers and proper parenting methods. Address common weight painting issues and troubleshoot rigging problems effectively. Explore animation principles through multiple practical examples, culminating in a detailed project breakdown of a Scorpio animation that demonstrates advanced rigging and animation techniques. Gain insights into professional workflow methods and best practices for character rigging and animation in Blender's latest version.
Syllabus
00:00 Intro
00:35 Basic of Bones and Rigging
05:15 IK Controller
07:20 Custom Shape for Controller
08:15 How to lock the Axis or control it
11:18 Hand Rigging In Blender
15:28 Hand IK Controller
16:22 Parent hand with Rig
17:05 Fix the Issue with weight paint
19:00 A small Motivation
19:38 Animation Part
23:19 More Example For Animation
24:53 How I made Scorpio Animation - Project Breakdown
29:55 Last words
Taught by
NPS 3D™