Realtime Digital Double - Sculpting and Multi-channel Face Map Texturing - Part 2
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Overview
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Learn advanced techniques for creating a realistic digital double in this comprehensive video tutorial. Explore the process of sculpting and utilizing multi-channel face maps to create a lifelike character based on actor Ed Harris. Follow along as the instructor demonstrates morph slider adjustments, ZBrush sculpting, and the application of Texturing.xyz multi-channel maps using Wrap3, ZBrush, and Mari. Discover how to prepare textures, wrap and clean 3D models, transfer and clean up textures in Mari, apply displacement maps in ZBrush, and create roughness maps. Master the workflow for bringing the finished character back into Character Creator, and gain valuable insights for creating high-quality digital humans for real-time applications in Unreal Engine.
Syllabus
Intro
Morph Sliders and Sculpting
Texture Preparation
Preparing for TexturingXYZ maps
Wrapping in R3DS Wrap
Cleaning the Wrap
Texture Transfer
Clean-up in Mari
Applying the Displacement Map in ZBrush
Roughness Map
Bringing Back to CC
Taught by
Reallusion