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Learn to create interactive procedural music systems in Unreal Engine through this comprehensive conference talk from Unreal Fest Orlando 2025. Discover how to build a complete procedural music score from scratch using MetaSounds, Quartz, and other UE Audio features, starting with the First Person Shooter template and developing a multi-layered background music system. Explore techniques for synchronizing and tuning gunshots to music, triggering musical changes from gameplay events, and managing procedurally generated sounds and music data with Blueprints. Master both basic fundamentals and advanced tips for creating standout audio that enhances gameplay experience. Understand the advantages of implementing reactive procedural music in game projects while learning about the unique technical and musical considerations required for successful implementation. Gain practical insights into demystifying the procedural music creation process and integrating rich procedural soundscapes into your own Unreal Engine projects.
Syllabus
Real-Time Music: Creating Procedural Music From Scratch | Unreal Fest Orlando 2025
Taught by
Unreal Engine