Learn Excel and Financial Modeling the Way Finance Teams Actually Use Them
Learn Backend Development Part-Time, Online
Overview
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This tutorial covers transferring a custom ZBrush character and accessories into Character Creator, preparing and binding the model with AccuRig, and applying animations to edit poses. It also demonstrates managing accessories and visibility sets.
Syllabus
- Intro
- Polycount Solutions
- Merge All - Subtool Polycount
- Dynamic Subdivisions
- Transferring Polypaint to Texture
- Resize and GoZ to CC
- Vertex Color vs Diffuse Color
- AccuRig Guides
- AccuRig Bind Skin with Accessories
- Save File as Content Project
- Adding and Sending Custom ZBrush Accessories
- Accessory pivot edit & joint attach
- Applying Animation & Edit Pose
- ZBrush Pose Link Plugin
- Subtool Visibility Sets
- Adding Character Creator Accessories
Taught by
Michael Pavlovich