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Explore the concept of creating playable quotes for Game Boy games in this 36-minute conference talk from Strange Loop 2023. Delve into a working prototype system that enables quoting software, specifically Game Boy games, much like quoting text, music, or movies. Join artist/programmer Joël Franušić and UC Santa Cruz Assistant Professor Adam Smith as they discuss their innovative approach to making software from all eras instantly accessible to programmers. Learn how artificial intelligence methods can be applied to develop tools for creating, maintaining, interpreting, archiving, and transmitting meaningful interactive moments in video games and mobile apps. Gain insights into the intersection of art, programming, and computational media as the speakers share their expertise and vision for preserving and sharing software experiences.