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Explore the world of OpenGL shaders in this comprehensive video tutorial from the Game Engine series. Dive deep into shader compilation techniques, referencing the official Khronos Group documentation. Gain practical insights by examining a PBR gun model created by Andrew Maximov. Learn how to implement and optimize shaders for game engines, enhancing your graphics programming skills. Follow along with the GitHub repository to access code examples and resources. Connect with the community through Discord and social media platforms for further discussions and support.
Syllabus
OpenGL Shaders | Game Engine series
Taught by
The Cherno