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Normal Maps, Tangent Space, and Image-Based Lighting for Game Development - Part 3

Freya Holmér via YouTube

Overview

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This course teaches game developers to build Unity shaders using include files, multiple passes, macros, texture sampling, normal and height maps, ambient light, skyboxes, and diffuse and specular image-based lighting. It includes assignments and a Garden of the Sea example.

Syllabus

- Intro
- Recap
- Multi-light support assignment 2
- .cginc include files
- Multiple passes
- Macros
- Unity's lighting macros
- Questions
- Garden of the sea example
- Color/Albedo texture
- Normal maps & tangent space
- Questions
- Normal map intensity
- Height/Displacement maps
- Vertex shader texture sampling
- Vertex offset & mesh normal caveats
- Questions
- The importance of ambient light
- Basic ambient light
- Image-based lighting IBL
- Skybox shader
- Rectilinear skybox sampling
- Diffuse IBL
- Specular IBL
- Outro

Taught by

Freya Holmér

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