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Explore the enhanced GPU profiler features introduced in Unreal Engine 5.6 and master the modern RHI submission pipeline design in this 46-minute conference talk from Unreal Fest Stockholm. Discover how the improved GPU profiler's additional information can optimize both CPU and GPU performance profiling for your game titles. Dive deep into the sophisticated RHI submission pipeline system that manages renderer work threading on the CPU and efficiently feeds that work to the GPU. Learn the fundamentals of Unreal Engine's modern renderer threading architecture, gaining valuable insights for analyzing Unreal Insights traces when troubleshooting rendering-related performance bottlenecks. Understand how these systems work together to maximize rendering efficiency and identify optimization opportunities in your Unreal Engine projects.
Syllabus
New GPU Profiler and RHI Submission Pipeline | Unreal Fest Stockholm 2025
Taught by
Unreal Engine