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Learn how to monetize your Unity game through ads, in-app purchases, and subscriptions in this comprehensive tutorial. Explore Qonversion, a cross-platform subscription infrastructure that offers A/B testing, revenue analytics, and engagement automation. Set up a project in Qonversion, create products, and implement the platform into a Unity project. Discover how to handle subscription purchases, remove ads, and add in-game item purchases. Gain insights into optimizing monetization strategies, understanding purchase drivers, and making data-driven decisions based on renewals and LTV. Follow along with step-by-step instructions to integrate Qonversion into your game development workflow and maximize your app's revenue potential.
Syllabus
Sponsored by Qonversion.io
Qonversion, a quick overview
Set up a project in Qonversion.io
Creating our products
Implementing Qonversion.io into our Unity Project
Buying a Subscription and removing ads in app
The MakePurchase method
MakePurchase should be with Product ID!
Finishing our Subscription Purchase Code
Buying In-Game Skin for our Cookie
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