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Continue learning character modeling in this second video tutorial focused on creating a whacky cartoon character's body in ZBrush. Master techniques for crafting cartoon-style hands and feet, generate fur effects, and design an elongated toon tail. Explore polypaint application techniques for adding color and detail to the model. Build upon the head modeling skills from part one to complete a full character that can be further developed for game or animation projects through low-poly conversion, UV mapping, texturing and rigging.
Syllabus
Model a Whacky Cartoon Character in zBrush (Part 2)
Taught by
Alan Balodi - 3D Tutorials