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MIT OpenCourseWare

Learning, Media, and Technology - Spring 2024

MIT OpenCourseWare via YouTube

Overview

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Explore how digital technologies are transforming learning across all age groups through this graduate-level course that examines educational technology from multiple perspectives including history, policy, social theory, design, and evaluation. Delve into the evolution of learning technologies from pre-internet educational tools to modern innovations like intelligent tutoring systems, MOOCs, learning games, and interest-driven learning communities. Analyze cognitive load theory and situated learning principles to understand how people learn effectively with technology. Investigate the opportunities and limitations of educational technology while examining critical issues such as the curse of familiarity in start-ups, routine assessment traps, and the potential toxic effects of data and experimentation in educational settings. Develop a nuanced understanding of the tradeoffs involved in implementing educational technology solutions and refine your thinking about the role of media and technology in shaping learning experiences for toddlers using reading apps, school children working with intelligent tutors, college students in blended learning environments, adults participating in MOOCs, and hobbyists engaging in interest-based learning communities.

Syllabus

02. How People Learn: Cognitive Load Theory
03. How People Learn: Situated Learning
07. EdTech Before the Internet
09. Massive Open Online Courses (MOOCs)
10. Intelligent Tutors
12. Interest-Driven Learning
14. Learning Games
16. Start-Up and the Curse of the Familiar
18. Trap of Routine Assessment
20. The Toxic Power of Data and Experiment

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MIT OpenCourseWare

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