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This 25-minute Linux Foundation talk explores how Netease successfully migrated their multiple-platform game engine, NeoX, to Bazel in 2022. Learn how they transitioned from a cmake-based solution to Bazel for Windows, iOS, and Android platforms while maintaining IDE integration with Visual Studio, Xcode, and Android Studio. Discover the implementation of remote execution capabilities, including their open-sourced remote worker supporting Windows and macOS host platforms. Speaker Kai Zhang shares practical insights on IDE integration tools and discusses future Bazel features that could better support cross-platform projects like game engines.
Syllabus
Migrating a multiple-platform game engine to Bazel
Taught by
Linux Foundation