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Micromegas - Unified Observability for Video Games

OSACon via YouTube

Overview

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Learn how to build an open source observability stack specifically designed for video game development that can track every frame of gameplay. Discover the unique challenges of monitoring video games where each frame lasting 1/60th of a second can record thousands of events, making traditional time series databases inadequate. Explore the technical solutions and architecture decisions behind Micromegas, an innovative approach to unified observability that addresses the high-frequency, high-volume data requirements of real-time game monitoring and performance analysis.

Syllabus

Micromegas - unified observability for video games - OSA Con 2025

Taught by

OSACon

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