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Matter.js Physics with JavaScript and p5.js

Coding Train via YouTube

Overview

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Learn physics simulation in JavaScript through this comprehensive video tutorial series that teaches Matter.js integration with p5.js over nearly 3 hours of content. Begin with fundamental Matter.js concepts and progress through advanced topics including body deletion, constraints, and mouse interactions. Master the physics engine through hands-on coding challenges that culminate in building a complete Plinko game simulation across four detailed parts. Explore how to create realistic physics behaviors, manage object lifecycles, implement various constraint types for connecting bodies, and add interactive mouse controls to manipulate physics objects in real-time. Gain practical experience applying physics simulation concepts to create engaging interactive applications and games using JavaScript and the Matter.js physics engine.

Syllabus

5.17: Introduction to Matter.js - The Nature of Code
5.18: Introduction to Matter.js Continued - The Nature of Code
5.19: Matter.js: Deleting Bodies - The Nature of Code
5.20: Matter.js: Constraints - The Nature of Code
5.21: Matter.js: Mouse Constraints - The Nature of Code
Coding Challenge #62.1: Plinko with Matter.js Part 1
Coding Challenge #62.2: Plinko with Matter.js Part 2
Coding Challenge #62.3: Plinko with Matter.js Part 3
Coding Challenge #62.4: Plinko with Matter.js Part 4

Taught by

The Coding Train

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