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Explore the progress and potential of Vulkan for high-quality graphics on Android in this 40-minute conference talk from Google I/O 2019. Learn how Vulkan paves the way for high-performance graphics and discover strategies for adapting games and engines to leverage its capabilities. Gain insights into the thriving Vulkan ecosystem and its role in advancing mobile gaming graphics. Presented by Francesco Carucci, Jung-woo Kim, and Tom Olson, this session offers valuable knowledge for developers aiming to enhance the visual fidelity of their Android games.
Syllabus
Making high fidelity Android games possible with Vulkan (Google I/O'19)
Taught by
Android Developers