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Explore the cutting-edge world of real-time path-traced lighting in modern game engines through this Advanced Graphics Summit talk from GDC. Delve into the theoretical foundations and practical implementations of path-traced effects, made possible by hardware-accelerated ray tracing and innovative algorithms like Reservoir-based Spatio-Temporal Importance Sampling (ReSTIR). Learn how these advancements are transforming the dream of realistic lighting in games into reality, with a focus on their integration into advanced engines like Unreal Engine 5. Gain insights from experts Evan and Adam as they discuss the essential elements required to incorporate this technology into contemporary game development workflows.
Syllabus
Making Connections: Real-Time Path-Traced Light Transport in Game Engines
Taught by
GDC