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Learn to implement shooting mechanics in a multiplayer first-person shooter using Unity's Networking system (uNet) in this intermediate-level tutorial video. Explore the process of creating a PlayerShoot script, implementing raycasting for accurate hit detection, setting up player identification, and testing the shooting functionality. Gain hands-on experience with C# programming as you develop essential gameplay elements for your multiplayer FPS game. Access downloadable weapon assets and project files to enhance your learning experience and join a developer community for additional support and resources.
Syllabus
Intro
PlayerShoot Script
Raycasting
Player Setup
Testing
Player Identification
Taught by
Brackeys