Character Rigging with Human IK in Maya - Making a Cartoon Santa - Part 6
Alan Balodi - 3D Tutorials via YouTube
Overview
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Learn character rigging fundamentals in Maya through this 37-minute tutorial focused on preparing a Santa character for animation. Master the process of setting up textures imported from Substance Painter and implement character rigging using Maya's Human IK system. Explore techniques for adjusting skin weights to create smooth deformations and discover how to utilize built-in animation controllers. Follow along with hands-on demonstrations that simplify the complexities of rigging and weight painting into accessible, practical steps. Part of a comprehensive 7-part series on creating a cartoon Santa character from start to finish.
Syllabus
Making a Cartoon Santa - Part 6: Rigging in Maya (Human IK)
Taught by
Alan Balodi - 3D Tutorials