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Explore the innovative approach to enhancing blind and low vision accessibility in video games through this 33-minute GDC 2024 UX Summit session. Gain insights from Owlchemy Labs' Accessibility Product Manager Jazmin Cano and Senior Accessibility Engineer Peter Galbraith as they detail their process for implementing accessibility features in their latest release, Cosmonious High. Learn about the challenges and solutions in creating inclusive gaming experiences, focusing on visual impairment accommodations. Discover practical strategies for improving game accessibility and understand the importance of considering diverse player needs in game development. This talk offers valuable knowledge for game developers, designers, and anyone interested in making video games more accessible to a wider audience.
Syllabus
Loud and Clear: Improving Accessibility for Low Vision Players in 'Cosmonious High'
Taught by
GDC