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Let's Use IntelliJ as a Game Engine - Just Because We Can

Devoxx via YouTube

Overview

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Explore an unconventional and entertaining experiment in this 42-minute conference talk that demonstrates how to transform IntelliJ IDEA into a functional game engine. Discover the absurd yet surprisingly insightful process of leveraging the IntelliJ plugin platform to implement game logic, render graphics, handle sprites, and manage game physics directly within your IDE. Learn about the technical challenges, breakthrough moments, and creative problem-solving required to make this unconventional approach work, including dealing with unexpected issues like mutable variables interfering with your cursor. Gain insights into pushing the boundaries of familiar development tools and understand how curiosity-driven experimentation can lead to unexpected innovations. Perfect for developers who appreciate creative technical challenges and want to see how thinking outside the box can result in both learning opportunities and entertainment, this presentation demonstrates that the most rewarding projects often come from combining technical skill with a sense of fun and willingness to explore seemingly impractical ideas.

Syllabus

Let’s use IntelliJ as a game engine, just because we can by Alexandros Chatzizacharias

Taught by

Devoxx

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