Overview
Coursera Spring Sale
40% Off Coursera Plus Annual!
Grab it
Explore Studio Gobo's terrain building workflow for LEGO® Horizon Adventures in this 41-minute conference talk from Unreal Fest Stockholm 2025. Discover how the development team tackled the challenge of creating scalable and optimized terrain content that maintains visual fidelity across diverse hardware platforms, from high-end PCs to Nintendo Switch. Learn about the reasoning, constraints, and experimental approaches that drove their optimization process as they worked to immerse players in a world made entirely of LEGO bricks. Follow their detailed thought process through both successful strategies and failed experiments that ultimately enabled them to overcome technical limitations without compromising the game's visual quality. Gain insights into the specific challenges of building terrain for a game designed to feel like an interactive LEGO movie, and understand how cross-platform optimization requirements shaped their development decisions and technical solutions.
Syllabus
LEGO® Horizon Adventures: Bringing Terrain to Switch | Unreal Fest Stockholm 2025
Taught by
Unreal Engine