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Explore the complex dynamics of creating video game sequels in this 42-minute lecture from MIT's Game Design course. Learn how sequels can simultaneously improve upon their predecessors by fixing problems and adding new features while targeting an established fanbase, yet also face constraints that may limit creative freedom and discourage new users. Discover insights from Sara Verrilli's hands-on experiences with the acclaimed Thief game series, examining real-world examples of sequel development challenges and successes. Understand the delicate balance between innovation and maintaining the core elements that made the original game successful, and analyze how developers navigate the expectations of existing fans while attempting to attract new players to the franchise.