Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

MIT OpenCourseWare

Creating Sequels - Lecture 23

MIT OpenCourseWare via YouTube

Overview

Coursera Flash Sale
40% Off Coursera Plus for 3 Months!
Grab it
Explore the complex dynamics of creating video game sequels in this 42-minute lecture from MIT's Game Design course. Learn how sequels can simultaneously improve upon their predecessors by fixing problems and adding new features while targeting an established fanbase, yet also face constraints that may limit creative freedom and discourage new users. Discover insights from Sara Verrilli's hands-on experiences with the acclaimed Thief game series, examining real-world examples of sequel development challenges and successes. Understand the delicate balance between innovation and maintaining the core elements that made the original game successful, and analyze how developers navigate the expectations of existing fans while attempting to attract new players to the franchise.

Syllabus

Lecture 23: Creating Sequels

Taught by

MIT OpenCourseWare

Reviews

Start your review of Creating Sequels - Lecture 23

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.