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Overview
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This course demonstrates workflows for creating open-world environments in Unreal Engine 5. It covers landscape creation, automatic materials, paint layers, procedural grass and foliage, and level instancing for populating large maps.
Syllabus
Start
Why are open worlds so special?
Creating the landscape
Introduction Landscape Automatic Material
Stream Questions
Creating Landscape Automatic Material
What to do if we wanted to edit the landscape with the paint mode?
Stream Questions
Creating Landscape paint layers
Spawning grass procedurally
Adding a color Overlay
Using Packed level instance blueprint to help us create big worlds
Final words
Taught by
UNF Games