Layered Materials for Environments - Unreal Fest Europe 2019 - Unreal Engine
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Explore the benefits of layered materials for environment assets in Unreal Engine 4 through this 35-minute conference talk from Unreal Fest Europe 2019. Senior Environment Artist Matthew Brady from YAGER shares insights on transitioning from material function-based texturing to the experimental layered materials system used in their game The Cycle. Discover how this shift has enhanced creativity, speed, optimization, and opportunities in game development. Gain valuable knowledge about basic material setup examples, decal usage, performance improvements, and practical takeaways from YAGER's experiences with previous projects like Dead Island 2 and Dreadnought.
Syllabus
Introduction
Previous Projects
Dreadnought
Takeaways
Workflow - The Cycle
Decals
Basic material setup examples
Performance
What's in it for you?
Taught by
Unreal Engine