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Discover how to leverage open source projects like Agones and Open Match for comprehensive matchmaking and game server hosting solutions in this 37-minute conference talk from Google I/O 2019. Learn about advanced features such as auto scaling to handle the demands of your game launch. Explore the benefits of using these tools to streamline the development process, allowing you to focus on creating your actual game rather than building complex matchmaking platforms and dedicated game server orchestration systems. Gain insights from speaker Mark Mandel on implementing these open source solutions for large-scale multiplayer gaming.
Syllabus
Large scale multiplayer gaming with open source (Google I/O'19)
Taught by
Android Developers