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Overview
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Explore the Mass Framework in Unreal Engine 5 through this evangelism talk from the State of Unreal 2022 livestream. Discover how this new paradigm revolutionizes entity staging with behavior in Unreal Engine, offering superior scalability compared to the traditional Actor and Components approach. Delve into data-oriented design principles and learn to create Fragments, Entities, and Processors from scratch. Follow along as a simple building simulation is constructed, demonstrating practical applications for game development. Gain insights into Mass LOD and State Trees, and understand how this framework can be leveraged for creating complex, large-scale simulations such as crowds and traffic systems. Master the potential of the Mass Framework to enhance your virtual world creation capabilities in Unreal Engine 5.
Syllabus
Introduction
DataOriented Design
Mass Framework
Creating Entities
Fragments
Complex Example
Mass Observer Processor
Tags
Movement
Movement Implementation
Additional Conditions
Building Simulation Example
LOD
Visualization
Taught by
Unreal Engine