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Explore advanced landscape creation techniques in this 15-minute tutorial where Thiago Carneiro demonstrates how to use Bezier-based custom brushes and non-destructive editing to shape a vast game world. Learn effective methods for adding detailed terrain features, adjusting transitions with sculpting tools, and reserving specific areas for significant landmarks through procedural texturing. This segment is part of a 2.5D game development course focusing on mountain creation in Unreal Engine.
Syllabus
Landscape Basics: Making Mountains | 2.5D Game Course
Taught by
Unreal Engine