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Learn how a two-person indie game development team leverages Unity Services to build Deep Dish Dungeon, a dark multiplayer dungeon game with cooking elements, in this 38-minute conference talk from Unite 2025. Discover practical strategies for using Unity's Lobby, Relay, and Netcode for GameObjects to simplify complex multiplayer game development while maintaining a lean development approach. Explore the journey from concept to securing a publishing deal with Raw Fury, with insights on rapid iteration techniques and how small teams can effectively utilize Unity's ecosystem to create ambitious multiplayer experiences. Gain valuable perspectives from developers with over 15 years of Unity experience, including work on titles like Chroma Squad and Out of Space, as they share their approach to staying efficient and focused while building sophisticated networked gameplay systems.
Syllabus
Keeping it simple and indie on Multiplayer | Unite 2025
Taught by
Unity