Super Hi-Res Graphics on Apple IIGS: Pushing the Limits of Image Quality - KansasFest 2022
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Overview
Syllabus
Intro
16 bits are too much for me
8-bit Apple II graphics
Memory layout
Scanline Control Byte
A lot of flexibility
Third table: Colour palettes
Mapping pixels to colours
320-mode pixel colours
Colours in 640 mode
640-mode pixel colours
Image conversion
Mapping scanlines to palettes
Brute force computation
Heuristics?
Iterative approach
Palette selection
Pixel cloud
k-means clustering
Examples
Quality progression
Limitations
Future work
Questions?
Taught by
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