Jelly by Name, Jelly by Nature - A Deep Dive into Deforming Characters in UE 5.3
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Dive into the world of character deformation in Unreal Engine 5.3 with this 46-minute conference talk from Unreal Fest 2024. Explore Brown Bag Films' transition from a traditional Maya animation pipeline to an in-engine animation pipeline, leveraging the real-time animation capabilities of Unreal 5.3. Focus on the unique character Jelly, whose deformation requirements—including squash and stretch and melting transformations—present both challenges and opportunities for creative problem-solving. Gain insights into overcoming obstacles and implementing innovative solutions for character animation in a real-time engine environment.
Syllabus
Jelly by Name, Jelly by Nature: A Deep Dive into Deforming Characters in UE 5.3 | Unreal Fest 2024
Taught by
Unreal Engine