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Overview
Syllabus
Intro
Quantum Error Correction
Procedural Content Generation
Quantum computers for PCG
Procedural generation using quantum computation
Quantum blur effect
Terrain Generation
Applications to Games: C.L.A.Y.
Applications to Art: Roman Lipski
A quantum procedure for map generation
The variables in a single qubit
Quantum theory of government
The variables in a pair of qubits_
Turning policy into action
Generating maps
Testing effectiveness
Quantum Natural Language Generation on Near-Term Devices
Sentence Generation overview
Toy Example: Sports Headline Generation
Taught by
Xanadu