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Watch a timelapse video demonstrating the creation of a run cycle animation for the game character Iwobi using Blender 2.80 and rendered in EEVEE. Observe the step-by-step process of animating a current-gen game character, showcasing techniques applicable to Zbrush, Blender, and Substance Painter. Gain insights into professional character animation workflows and learn about additional resources for mastering game character creation across multiple software platforms.
Syllabus
IWOBI - Run cycle animation in blender 2.80
Taught by
Pierrick Picaut