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This presentation examines domain-driven design’s contributions and common misunderstandings, including ubiquitous language, tactical patterns, strategic design, and bounded contexts. It develops guidelines for deciding when DDD is useful and how to assess software design hypes.
Syllabus
Intro
What is DDD?
Key aspect 1: Ubiquitous language
Key aspect 2: Tactical patterns
Key aspect 3: Strategic design
Bounded contexts
Conceptual extensibility
Should design be domain-driven?
Contexts revisited
Is DDD overrated?
Outro
Taught by
GOTO Conferences