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This beginner tutorial introduces UV mapping for 3D models in Maya, covering planar and cylindrical projections, unfolding, cutting, stretching, and layout. Simple shapes and texture examples demonstrate how UVs support precise texturing across 3D software.
Syllabus
Intro
Applying Texture Map
Applying Dice Map
Applying Carpet Map
Stretching
Cutting
Layout
Taught by
FlippedNormals