Overview
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Explore the networked future of Unity using DOTS in this 48-minute conference talk from Unite Copenhagen. Dive deep into the creation of the DOTS Sample as a networked game, uncovering valuable insights and lessons learned along the way. Gain knowledge about Play Mode, Ghost Prefabs, object control and movement, prediction techniques, and the intricacies of the DOTS Sample. Discover testing methodologies, address latency concerns, understand the Transport Layer, and learn about running multiple servers on a single machine. Presented by Tim Johansson from Unity, this talk provides a comprehensive overview of the Data-Oriented Tech Stack (DOTS) and its application in networked game development.
Syllabus
Introduction
Play Mode
Ghost Prefab
Controlling Objects
Moving Objects
Prediction
DOTS Sample
Testing
Questions
Latency
Transport Layer
How feature complete
Running multiple servers on one machine
Taught by
Unity