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Explore the major aspects of Unity's new Prefab workflow in this 41-minute conference talk by seasoned game developer and technical evangelist Ciro Continisio. Learn about Nesting, Variants, and Prefab Isolation Edit mode, as well as new UI/UX elements and the reasoning behind them. Dive into topics such as editing in Prefab Mode, the concept of "Prefabs as boxes," overrides, revert and apply functions, Prefab Variants, scenes as "the biggest box," and FBXs and Prefab Models. Conclude with a Q&A session to address specific questions about this powerful game development feature.
Syllabus
- Intro and speaker
- The basics
- Editing in Prefab Mode
- "Prefabs as boxes"
- Overrides
- Revert and Apply
- Prefab Variants
- Scenes as "the biggest box"
- FBXs and Prefab Models
- Q&A
Taught by
Unity