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Explore the implementation of input polling in game engine development, focusing on creating an Input class and integrating it with the Window class. Learn how to handle mouse input, including button presses and cursor position, while gaining insights into efficient input management techniques for game development. Dive into practical coding examples and best practices for implementing robust input systems in your game engine projects.
Syllabus
Intro
Input class
Input window
Implementation
Window
Access Window
Mouse
Mouse Button
Taught by
The Cherno