iClone Unity 4 Mecanim Series - Applying iClone Motions to Animator Controller
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Learn how to apply iClone motion content to a character's Animator Controller in Unity 4 using Mecanim. Explore the process of creating a simple state machine with iClone-generated motions, utilizing Mecanim's powerful features for transitioning and blending between animations. Discover how to set up parameters and create blend trees to enhance character animation control. Follow along as the tutorial guides you through the step-by-step process of integrating iClone content into Unity 4's Animator Controller, building upon the previous tutorials in the series.
Syllabus
iClone Unity 4 Mecanim Series: Applying iClone Motions to an Animator Controller in Unity 4
Taught by
Reallusion