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Learn about three Physically Based Rendering (PBR) workflows used in Sketchfab and how to adapt them to the metallic/roughness workflow for compatibility with iClone 7. Explore the process of converting DAE files to OBJ format using Blender, and dive into practical examples including a beetle (metallic/roughness), an M8 (metallic/glossiness), a car (specular/glossiness), and a flamethrower (spec/gloss variation). Gain hands-on experience in handling different PBR maps and textures to achieve optimal results in iClone 7's rendering system.
Syllabus
Three Main types of PBR Workflows
Going to the Sketchfab Site
How to Convert DAE to OBJ in Blender
Working on the Beetle Metallic/Roughtness workflow
Working on the M8 Metallic/Glossiness workflow
Dealing with the Glossiness Map
Working on the Car Specular/Glossiness workflow
Working on Flamethrower Spec/Gloss variation
Taught by
Reallusion