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ZBrush 2024 Tutorial - 3D Modeling Techniques for Shoes, Ink Bottles, and Eyeballs

Pixologic ZBrush via YouTube

Overview

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This demonstration uses ZBrush 2024 to build shoe forms and small accessories, then walks through creating detailed eyeballs with reference images, sculpted irises, painted color, veins, and a glass lens. It also covers interface shortcuts and selected GoZ workflows.

Syllabus

Part Two, July 10 2024
Q - Gizmo mirror only [2] Alignment
Q -- A faster way
Q -- Recap, Summary
Q - Custom User Interface, Ian's tip
Q -- Learn shortcuts
Ink Bottle, Shoes
__ Blocking the rough shape
Q - Rounding the eye "frame"
__ Shoe Tongue, Collar, loop
__ DynaMesh, subdivide first
__ Entry hole
__ Sole, separate scale, QMesh
__ Counter and Toe-cap
__ Creating the other shoe
Ink Bootle, Details
__ Arm-Ring, Ring3D
__ Tear Drop, MeshBalloon
Q - Character Creator 4, GOZ [1]
__ Ink Bottle Summary, elbow
Q - GOZ [2] Plus feature
Eyeball, mini masterclass
Q - Loading Reference, Spotlight
__ Sphere 32, cut, clip
__ Select, masking, flatten
__ Eye creation concept, 2 parts
__ Lens, ZRemesh by Union, prep. tip
__ Sculptris, Transform, ZRemesh
__ Pupil, paint black
__ Reference
__ Sculpting the Iris, Radial Sym, mask
__ Demon's Eye
__ Goat's Eye
__ Material, color, painting
__ Adding Veins
__ Glass lens, HDRI
Thank you and bye

Taught by

Pixologic ZBrush

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