Essential Lighting Concepts in 3D Graphics - From GI to SSS
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Learn essential lighting concepts for 3D rendering in this 11-minute video tutorial. Explore techniques including global illumination, high dynamic range imaging (HDRI), volumetric lighting, soft and hard lighting, gobos, caustics, and subsurface scattering (SSS). Gain valuable insights to enhance your 3D lighting skills and create more realistic and visually appealing renders.
Syllabus
Intro
Blender Sales
Global Illumination GI
High Dynamic Range Imaging HDRI
Volumetric Lighting
Soft & Hard Lighting
Gobos
Caustics
Subsurface Scattering SSS
Taught by
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