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How to Use Nanite for Games - Unreal Engine 5 for Games - Reduce the Size of Your Megascans

UNF Games via YouTube

Overview

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This course demonstrates how to optimize Unreal Engine 5 Nanite assets for games by reducing oversized Megascans textures and building reusable material layers, blends, masks, and instances while preserving visual detail.

Syllabus

Introduction
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Analizing the Memory Size Problem
Creating Material Layers
Creating the Master Rock Material
Creating Material Layer Instances
Introduction to Masking
Creating a Material Layer Blend
Reutilizing Megascans Master Materials
Creating the Moss Material Layer
Creating the Slope Mask Material Layer Blend
Creating a Snow Material Instance
Size Memory comparison
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Taught by

UNF Games

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