How to Use Autodesk Flow Studio to Create MetaHuman Markerless Mocap for Unreal Engine 5.6
Solomon Jagwe via YouTube
Overview
Syllabus
00:00 ~ Intro
00:59 ~ Unreal Scene Setup Overview
01:40 ~ Reason why You should use Autodesk Flow Studio
02:46 ~ Tip on Camera Setup for capturing your Footage for use in Flow Studio
03:04 ~ How to Sign Up to use your Footage in Autodesk Flow Studio
04:38 ~ How to Use your Footage in Autodesk Flow Studio
15:08 ~ How to Download the Mocap Data from Flow Studio and Import it into Unreal Engine
22:07 ~ How to add the Mocap Data from Flow Studio on your MetaHuman in Sequencer in the Unreal Engine
24:19 ~ How to Edit the Mocap Data from Flow Studio on your MetaHuman in Sequencer
28:19 ~ Additional Benefits of Autodesk Flow Studio
29:50 ~ Final Thoughts and Outro
Taught by
Solomon Jagwe