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This beginner course demonstrates how to rig a 3D character in Cinema 4D. It covers deformers, joints, pose morphs, user controls, mirrored rigs, layer organization, and selection objects.
Syllabus
Intro
Organizing Your Project
Rigging The Character Antenna using Bend Deformers
Setting Up User Data for Antenna Bend Control
Rigging The Character Body Using Joints
Rigging The Character Wings Using Joints
Setting Up Wing Flap Rig Bend Using Pose Morph
Setting Up User Data to Control Wing Pose Morph
Mirroring the Left Rig to Create the Right Side Rig
Adding Rigged Character to Layers & Organizing Your Rig Setup
PRO TIP! Using Selection Objects
Outro
Taught by
School of Motion