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Overview
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Learn how to retopologize a creature head in Autodesk Maya using the quad draw tool in this 29-minute modeling tutorial. Master the technique of starting with large polygons and progressively refining to smaller details. Begin by blocking out main loops before delving into granular elements. Explore hand topology, utilize the shift key for efficiency, and understand the strategic use of triangles. Gain insights on managing poly count, directional changes, and treating retopology as a puzzle. Discover professional tips and general rules to enhance your 3D modeling skills in Maya.
Syllabus
Intro
Blocking out
General rule
My opinion
Triangles
Its a puzzle
Shift key
Hand topology
Pro tip
Directional changes
Poly count
Overview
Taught by
FlippedNormals