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This tutorial demonstrates how to retopologize a creature head in Maya using the Quad Draw tool. It focuses on building clean, evenly spaced topology by blocking broad loops and progressively adding detail around facial features.
Syllabus
Intro
Blocking out
General rule
My opinion
Triangles
Its a puzzle
Shift key
Hand topology
Pro tip
Directional changes
Poly count
Overview
Taught by
FlippedNormals