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Overview
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This course guides learners through creating an oddly satisfying looping 3D animation in Blender. It covers modeling the scene, UV unwrapping, materials, keyframe animation, lighting, rendering, color correction, and export.
Syllabus
Intro
Episode Overview
Prepping the Scene
Making the Base Gear
Making the Ramp for the Ball
Adding the Ball
Adding the Wall
Cutting Holes for the Ball
Making the Wall Swing
Housekeeping & Animation Prep
UV Unwrapping
Adding Materials
Animate the Gear
Basic Swing Animation
Improved Swing Animation
Animating the Ball Location
Animating the Ball Rotation
Animating the Ball Position
Adding Another Gear
Lighting & Tidying Up
Rendering
Colour Correction & Export
Member Shoutouts
Taught by
TipTut