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This introductory tutorial demonstrates a free workflow for making a simple looping character animation, including auto-rigging, posing keyframes, adding motion-capture data, and exporting to Blender and Unreal Engine 5.
Syllabus
Into
Free Character Mesh
Auto Rigging Character
Import Mesh Into Cascadeur
Start Posing Keyframes
Fingers
Looping Animation
Export To Blender
Export To Unreal Engine
Add Mocap data to animation
Taught by
Prompt Muse