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This 30-minute GDC conference talk explores the challenging balance between interactivity and storytelling in game development. Delve into the ongoing debate about how interactive game narratives should be, examining the tension between traditional linear storytelling techniques and the interactive nature of games. Learn why there's no one-size-fits-all approach to game narrative design, as the presentation makes the case that the appropriate level of story interactivity depends entirely on the specific project's goals and context. Discover insights for game writers looking to adapt centuries-old storytelling crafts to the interactive medium while considering when deep narrative interactivity enhances the player experience versus when it might detract from a compelling tale.
Syllabus
How Interactive Should My Game Story Be?
Taught by
GDC